Gaming for Gun Control

New York Festivals 2020 - Positive World Impact - Silver  

Since their appearance, video games have been used as a scapegoat for gun violence. We create a social experiment and show how poor regulations have made it easy for people to obtain guns by comparing the process in real life to the way players pick up guns in video games.​


— Art Directors :

Damian Musolino

Cata Winitzky 

Juan Carlos Vilela  

— Copywriter:  

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